How To Scaling Bitmap To Screen Density in Android
Sometimes when loading an image that you are working with limited memory, ideally you only want to load a lower resolution drawable image in memory. The lower resolution of image should match the size of the screen displays it. An image with a higher resolution does not provide any visible benefit, but still takes up precious memory and incurs additional performance overhead due to additional on the fly scaling.
Now i will share how to scaling image with any kind size to without losing quality of the bitmap image , Hope will save your time for code .
And add code bellow to get screen density
This is how to use both codes
Now i will share how to scaling image with any kind size to without losing quality of the bitmap image , Hope will save your time for code .
Scalling Bitmap Codes for Java Android
Add code bellow inside your class public void loadBitmap(int resId, ImageView imageView) {
final String imageKey = String.valueOf(resId);
final Bitmap bitmap = getBitmapFromMemCache(imageKey);
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
} else {
imageView.setImageResource(R.drawable.ic_launcher);
BitmapWorkerTask task = new BitmapWorkerTask(imageView);
task.execute(resId);
}
}
static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
public AsyncDrawable(Resources res, Bitmap bitmap,
BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(
bitmapWorkerTask);
}
public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
}
public static boolean cancelPotentialWork(int data, ImageView imageView) {
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (bitmapWorkerTask != null) {
final int bitmapData = bitmapWorkerTask.data;
if (bitmapData != data) {
// Cancel previous task
bitmapWorkerTask.cancel(true);
} else {
// The same work is already in progress
return false;
}
}
// No task associated with the ImageView, or an existing task was
// cancelled
return true;
}
private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
if (imageView != null) {
final Drawable drawable = imageView.getDrawable();
if (drawable instanceof AsyncDrawable) {
final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
return asyncDrawable.getBitmapWorkerTask();
}
}
return null;
}
public void addBitmapToMemoryCache(String key, Bitmap bitmap) {
if (getBitmapFromMemCache(key) == null) {
mMemoryCache.put(key, bitmap);
}
}
public Bitmap getBitmapFromMemCache(String key) {
return mMemoryCache.get(key);
}
class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
public int data = 0;
private final WeakReference<ImageView> imageViewReference;
public BitmapWorkerTask(ImageView imageView) {
// Use a WeakReference to ensure the ImageView can be garbage
// collected
imageViewReference = new WeakReference<ImageView>(imageView);
}
// Decode image in background.
@Override
protected Bitmap doInBackground(Integer... params) {
data = params[0];
final Bitmap bitmap = decodeSampledBitmapFromResource(
getApplicationContext().getResources(), data, 100, 100);
addBitmapToMemoryCache(String.valueOf(params[0]), bitmap);
return bitmap;
}
// Once complete, see if ImageView is still around and set bitmap.
@Override
protected void onPostExecute(Bitmap bitmap) {
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}
public static Bitmap decodeSampledBitmapFromResource(Resources res,
int resId, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and
// width
final int heightRatio = Math.round((float) height/ (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will
// guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
And add code bellow to get screen density
public static int getScreenDensity(Activity activity){
int density = 0;
float level = activity.getResources().getDisplayMetrics().density;
if(level == L_LEVEL){
density = 120;
} else if(level == M_LEVEL){
density = 160;
} else if(level == H_LEVEL){
density = 240;
} else if(level == X_LEVEL){
density = 320;
} else {
density = 480;
}
return density;
}
This is how to use both codes
ImageView imageView = (ImageView) findViewById(R.id.imageview);
imageView.setImageBitmap(decodeSampledBitmapFromResource(getApplicationContext().getResources(),
R.drawable.ic_launcher, getScreenDensity(this), getScreenDensity(this)));
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